Subscribe to our mailing list

Feature: 8 things that are new in Assassin’s Creed Origins

Assassin's Creed Origins October Screenshots

Assassin’s Creed Origins is out really soon, and after playing a big chunk of it I can say that I’m excited for it, but it’s very different to what you’d imagine an AC game is. It’s clearly taken inspiration from a bunch of other games, even in small ways (the menus are extremely like Destiny’s, for example and you can make your mount, be it camel or horse, auto gallop along roads like in The Witcher 3) and come out the other side a very different beast. Here are some of the biggest and most interesting changes to a franchise that we’ve known for a long time now.

Let’s start with something that had been revealed already. In Assassin’s Creed Origins the hidden blade is no longer the amazingly lethal weapon it once was. Where before Altair, Ezio would have been able to take out Godzilla if they snuck up on him while he was looking the other way, Bayek’s assassinations aren’t as overpowered. If your target’s level is too high, for example, you’ll only be able to dust off a stealth attack rather than a stealth assassination, although lower level guards can still be dusted off from the bushes like you’re used to. This is supposed to make an assassination feel like more of a big deal, as well as making you consider what kind of assassin you want to be. It also puts a focus on levelling. Ah yes.

2. Leveling up is a pretty big deal

Read More »

Powered by WPeMatico

Author: admin

VN:F [1.9.22_1171]
Rating: 0.0/10 (0 votes cast)
VN:F [1.9.22_1171]
Rating: 0 (from 0 votes)