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Preview: Star Wars Battlefront 2’s single player is trying for a different point of view

Battlefront 2 new screens

When the Star Wars Battlefront reboot came out in 2015, people were clamouring for there to just be more of it. There wasn’t a single player and it shipped with relatively few maps, large though they were. There wasn’t even ground-to-air combat or anything, and they even had that in the old ones. And lo, EA announced that in Star Wars Battlefront II (2017) there is a single player.

EA is having a few issues around Star Wars just now. The publisher just shitcanned the studio working on what I suspect would have been a genuinely interesting, if more linear, Star Wars game in order to change said game ‘to deliver an experience that players will want to come back to and enjoy for a long time to come’, which most people have read as meaning ‘to make a game-as-a-service game we can keep making money from after its release.’ Battlefront II’s recent beta resulted in criticism from players for the way loot boxes are integrated, at a time when loot boxes are already a sore subject. You even use and earn Star Cards in the single player, albeit in not as critical a fashion as multiplayer. So Battlefront II has a lot to prove. 

I’m not exactly sure what I expected from the single player, but what I played wasn’t it. The single player was conceived, we were told, with the aim being to stick to the core of the game (the balance between being a trooper, being a pilot, and occasionally being a hero), but offering variety and ‘an unfamiliar perspective’ at the same time: What is it like to be a Stormtrooper looking up at the Death Star exploding?

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